HOUSE RULES

Custom mission rewards on mission success

Roll 2d6 once for the posse and consult the table below:

2Every Hero draws a loot card, but every Hero skips his/her next town stay completely (no buying/selling, no location visits, etc.).
3Every Hero draws two loot cards.
4Every Hero gains 1 health permanently.
5Every Hero gains 1 sanity permanently.
6Every Hero gains d3 sanity / health permanently (any mix). Roll once for all heroes.
7Every Hero draws 1 random Gear card from the World you visited last.
8Every Hero draws 2 random Gear cards from the World you visited last. Choose one to keep.
9Every Hero draws 2 random Artifact cards from the World you visited last. Choose one to keep.
10Every Hero draws 3 random Artifact cards from the World you visited last. Choose one to keep.
11Every Hero draws 2 random Gear cards from the World you visited last. Choose one to keep.
Every Hero draws 2 random Artifact cards from the World you visited last. Choose one to keep.
12Every Hero rolls once on their upgrade chart.

Custom mission penalties on failing or fleeing a mission

Roll 2d6 once for the posse and consult the table below:

2Every Hero rolls a d6 and consults the table below:

1 – Your Hero is dead
2 – Your Hero loses 2 health permanently
3 – Your Hero loses 2 sanity permanently
4 & 5 – Your Hero skips his/her next town stay completely (no buying/selling, no location visits, etc.)
6 – You got lucky, nothing happens to your Hero, but did your friends get this lucky?
3Every Hero discards 1 Artifact card randomly.
4Every Hero discards 1 Gear card randomly.
5Every Hero discards 1 Gear or 1 Artifact card.
6Every Hero loses 1 health permanently.
7Every Hero loses 1 sanity permanently.
8Every Hero loses 500 gold.
9Every Hero loses 250 gold.
10Every Hero discards 3 side bag tokens.
11Every Hero discards 1 side bag token.
12You got lucky: Nothing happens